Blog index
New beta released!
As always, you can download this latest beta release from our
Patreon page.
Find below the release number and the changes in this version.
Version
2026.4.1.1
Highlights
New features
AutoHotkey support
We have added support for AutoHotkey scripts! AutoHotkey is a well-known tool that allows you to do a lot of things related to input, like rebind keys and so on. Using Unify, you can now create scripts for AutoHotkey, both global scripts as game-specific scripts. This is accessiable from Edit > Actions > AutoHotkey tab.
Improved character map in Symbol Picker tool
The character map of Unify (Symbol tool) can now load any TTF font and show all its symbols/glyphs. As well as the Unicode and XAML codes of the glyphs, which can be very handy for developers. Just click the code and it will be copied to the clipboard.
Changes overview
Global
- Updated several packages, like Magick.NET, SharpCompress and TesseractOCR.
- Added hourly Unify version check for long running instances.
Gaming
- General
- Added option to disable resizing of window in borderless mode. Enabling this will make Unify only hide the titlebar of the game window.
- Actions
- Added AutoHotkey tab from where you can manage both global as game-specific AutoHotkey scripts.
-
Theme
- Cursors
- Added experimental option to change base size of cursors. This can fix Windows issues where the cursor gets stuck at low DPI values, making it too small.
-
Symbol Picker
- Added support for loading (non-installed) fonts to show their characters/glyphs.
- Added a text filter for the character map, which filters on glyph names, unicodes and XAML codes.
-
Scripting
- Editor
- Added support for AutoHotkey.
- Added Find panel in code editor that is accessed through CTRL+F.
- Some improvements to the code color scheme in dark mode.
- Code
- Added support for AutoHotkey.
-
Theme
- Cursors
- The quality of the cursor preview icon is improved.
Global
- Fixed override hotkey not working for System tool when running it in administrator mode.
-
Backup
- Fixed a backup task not being started due to it being previously ran and not being removed from running task lists after it has completed.
- The 'invalid timer' message will not be shown if the backup event is set to 'on game close'.